Keeping up the momentum
I've gone back to work, so I haven't been able to keep working 12 hours a day on the zombie defense game. But I have kept up the momentum. I made a hard and fast rule for myself that I can't let a day pass without doing something on the game. So far this week I've fixed a couple of bugs, and implemented the losing and winning screens. Things are moving along well. I'm planning for a July release, and it looks like things are on track for that.
I feel that if I can make consistent progress then I should have a well polished product ready for market come July. I'll make periodic updates here on the status as interesting things happen.
Labels: game programming, zombies
2 Comments:
Wow, that is so neat that you are going to publish your game! How do you do that?
There are a couple of routes you can go to publish a game. I'm probably going to go the self publishing route. So I'll just make a website, send out some press releases, submit a copy of the game to several different websites for their perusal, then wait and pray.
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